Galaxy Wanderer is a narrative/contemplative space adventure. You incarnate Ethel, a young crewmate of a small pirate band. They live on a moon in the Pirate Nebula.
It was my graduation project at LISAA.
During this project, I was in charge of making most of our materials and shaders. I worked on the ship's sails shader. Lazare Barré made the sails masks on Substance Designer and I used them in the shader to get the flux and solar sails effect. I then added a gradient to add some variation to the whole sails.
I also did two trim sheets so that we could accelerate our texturing process. I sculpted them in Zbrush, then baked and textured them in Substance Painter.
To accelerate even more our texturing process, I worked on a triplannar shader. We decided to add a detail normal parameter and an RGB mask parameter so we could addd more details on our assets.
Lastly, I did the skysphere texture and its shader material. I also worked on the end cinematic and the vfx contained in it.
Team:
Lazarre Barré: Environment Artist
https://www.artstation.com/lazarebarre
India Le Minoux: Character Artist, Concept Artist
https://www.artstation.com/indialeminoux
Maxime Grison: Concept artist, Character Artist, Sound Designer
https://www.artstation.com/grison_maxime
Ann-elfig Turpin: Level Artist, Environment Artist, Prototype in UE
https://www.artstation.com/annelfig
Shader Parameters
Material RGB Mask and other parameters
Sky sphere Shader Parameters
End Cinematic and VFX