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Galaxy Wanderer - Materials - Shader

Galaxy Wanderer is a narrative/contemplative space adventure. You incarnate Ethel, a young crewmate of a small pirate band. They live on a moon in the Pirate Nebula.
It was my graduation project at LISAA.
During this project, I was in charge of making most of our materials and shaders. I worked on the ship's sails shader. Lazare Barré made the sails masks on Substance Designer and I used them in the shader to get the flux and solar sails effect. I then added a gradient to add some variation to the whole sails.
I also did two trim sheets so that we could accelerate our texturing process. I sculpted them in Zbrush, then baked and textured them in Substance Painter.
To accelerate even more our texturing process, I worked on a triplannar shader. We decided to add a detail normal parameter and an RGB mask parameter so we could addd more details on our assets.
Lastly, I did the skysphere texture and its shader material. I also worked on the end cinematic and the vfx contained in it.

Team:
Lazarre Barré: Environment Artist
https://www.artstation.com/lazarebarre
India Le Minoux: Character Artist, Concept Artist
https://www.artstation.com/indialeminoux
Maxime Grison: Concept artist, Character Artist, Sound Designer
https://www.artstation.com/grison_maxime
Ann-elfig Turpin: Level Artist, Environment Artist, Prototype in UE
https://www.artstation.com/annelfig

In game rendering of the ship sails

In game rendering of the ship sails

In game rendering of the ship sails and part of the nebula

In game rendering of the ship sails and part of the nebula

Ship sails textures

Ship sails textures

Shader Parameters

Metal Trim Sheet rendering in game

Metal Trim Sheet rendering in game

Metal Trim Sheet rendering in game

Metal Trim Sheet rendering in game

Wood Trim Sheet and Tileable Wood rendering in game

Wood Trim Sheet and Tileable Wood rendering in game

Metal Trim Sheet

Metal Trim Sheet

Wood Trim Sheet

Wood Trim Sheet

Tileable Wood

Tileable Wood

Material RGB Mask and other parameters

Metal Basic and variations

Metal Basic and variations

In game rendering of the nebula (inside the cave)

In game rendering of the nebula (inside the cave)

In game rendering of the nebula (outside the cave)

In game rendering of the nebula (outside the cave)

Nebula early concept art (Left) and final texture (Right)

Nebula early concept art (Left) and final texture (Right)

Sky sphere Shader Parameters

End Cinematic and VFX